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Roblox Corporation

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Roblox Corporation’s Bookings Are Set To Fall — Is The Retention Pivot Worth It?

 

Roblox Corporation reported second quarter 2026 results reflecting ongoing growth coupled with challenges related to monetization and strategic transitions. The company’s revenue increased 36% year-over-year to $1.5 billion, and bookings grew 8% to $1.6 billion, though bookings fell at the low end of guidance and below internal targets. Daily active users (DAUs) reached 123 million, a 10% increase year-over-year, with total engagement hours growing 5% to 29 billion. International markets performed particularly well, with DAUs up significantly in Japan (67%) and India (64%), and user return in Russia contributing to overall user growth. The company has made notable progress on platform safety initiatives, including age checking which now covers 57% of global users, rising to approximately 70-80% in key markets such as the U.S., U.K., and Australia. Age-banded communication and restrictions on image sharing have been implemented to enhance safety further, particularly for under-18 users.